



the process for this second tile was like a breath of fresh air. it was so much easier to conceive of a tile knowing what the process is like. it begins with a well formed piece of geometry, which i posted below. working in form z in orthographic view was so much easier than axon/ perspective. using graphic/ keyed transformations of position and angle of rotation was important. figuring out how to cut the geometries down to the approximate depth of the tile with the boolean intersection operation made things easier as well. like everything in these classes, its about learning the programs and
this geometry could be made into not just one but three tiles. the different sides of the piece created unique and interesting patterns. each side could be trimmed with the intersection tool and exported for the 3d printer.
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