




i built a new piece of the car, the back fender, trunk and part of the roof of the cab. the geometry is not the smoothest. but i had to figure out how to make the geometry by building surfaces, rebuilding surfaces, and detaching pieces before attaching various components. it is not hard, but there is a level of precision that is needed so that the pieces don't have weird puckers when everything is finally merged.
i broke the piece apart in maya to something that i though could make an interesting pattern and tile. i originally decided to build a new piece because i was sick of the old piece that i had been working with and wanted to see more of the car. so, as i look at this image it is interesting that itis very similar to that original one even though it is a very different part.
a pattern was created with the model piece by offsetting evenly vertically and then copying the whole row and flipping it over and aligning the two rows together so that they are interacting with each other. the overlaying geometries create a suprisingly organic and architectural array. various photoshoped versions become more architectural (as in the "syscraper-esque" image) or less so (as in the "escher-esque" image). however both can be considered architecturally relevant.
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